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Viewing posts for the category Gaming

[5e] Class: Mystic Theurge

I spent some time working through some updates of a couple of 3.5 prestige classes, and came up with some concepts that I think work somewhat well, borrowing a touch from Pathfinder as well. The first one is the Mystic Theurge; if you would prefer a PDF version of the document, you can find it hosted on Google Docs.

When working through a 5e Theurge, I considered that in most past editions, the Mystic Theurge was considered a painful trap due to nerfed caster levels, and spell slot progression. 5e multiclassing patches alot of that up, so the Mystic ...

[5e] Class: Harper Agent

Harper Agent

Dedicated to fighting evil, seeking out forgotten lore, and preserving the balance between nature and civilization, the Harpers are a semi-secret organization spread across Faerûn.

Comprised most frequently of Bards, the Harper Agents are the eyes and hands of the Harpers in the field.

The Harper Agent

Level

Features

1st

Harpers Inspiration

2nd

Harper Spellcasting

3rd

Blessings

4th

Ability Score Improvement

5th

Additional Blessings

6th

Mystra’s Boon

 

Prerequisites

In order to advance as a Harper Agent, you must meet the following prerequisites (in addition to the multi-classing prerequisites for your existing class ...

[Pathfinder] Monster: Red Caps!

Redcap Sorcerer

CR 11

XP 2,400
NE Small fey
Init
+10; Senses low-light vision; Perception +12

DEFENSE

AC 18, touch 15, flat-footed 14 (+2 armor, +4 Dex, +3 natural, +1 size)
hp
60 (8d6+32); fast healing 3
Fort
+6, Ref +10, Will +7
DR
10/cold iron
Weaknesses
irreligious

OFFENSE

Speed 60 ft.
Melee
Medium scythe +15 (2d4+11/×4), kick +8 (1d4+7)
Space 5ft; Reach 10ft
Bloodline Spell-Like Ability (CL 8th, +14 touch)

7/day—acidic ray (3d6+3, +14 ranged touch, range 30)

Sorcerer Spells Known (CL 8th, +14 ranged touch)

4th (5/day)— enervation ...

[Pathfinder] Monster: Avilex, Shadow Angel

Avilex

CR 16

XP 76,800
LE Large outsider (devil, evil, extraplanar, incorporeal, lawful)
Init +5; Senses darkvision 60 ft., detect good, see in darkness; Perception +24
Aura horrific appearance (60 ft., DC 26)

DEFENSE

AC 24, touch 24, flat-footed 19 (+9 deflection, +5 Dex, +1 dodge, -1 size)
hp 203 (14d10+126)
Fort +13, Ref +14, Will +16
Defensive Abilities incorporeal, unbound; DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 27

OFFENSE

Speed fly 80 ft. (perfect)
Melee +1 unholy ghost touch scythe +20/+15/+10 (2d6+1/19-20/x4 plus 2d6 vs. good)
Ranged ...

[5e] Domain: Cleric of Luck

This seems like a somewhat balanced version of a Luck Domain.

Blessing of Luck

You gain the feat Lucky. If you already have this feat, or gain the feat in the future, your luck points increase to 4 rather than stacking.

Domain Spells

1 bane, bless

3 warding bond, mirror image

5 blink, spirit guardians

7 confusion, divination

9 legend lore, mislead

Channel Divinity: Touch of Luck

Starting at 2nd level, you can use your Channel Divinity to grant you or a creature within 30 feat of you inspiration (see chapter 4). Inspiration granted by this power does not stack ...